ラベル Tengu の投稿を表示しています。 すべての投稿を表示
ラベル Tengu の投稿を表示しています。 すべての投稿を表示

2014年8月7日木曜日

5e Race IV: The Avians

The Avians
Avians are bird-like humanoids: Tengu, Aarakocra, Lunekin and Kenku. Bwaaak!


Avian Traits
All avians share some common traits.
Ability Score Increase: Your Dexterity score increases by 2.
Age: Short to exceptionally long.
Alignment: Avians tend toward Neutral.
Size: Small to Medium
Speed: Small 25, Medium 30
Flight: You have a fly speed of 60.
Smooth Descent: You can reduce falling damage with a Dexterity saving throw for half damage or none.
Unfortunately, Armour: Armour crafted for avians costs double. Flight in heavy armour is impossible (it also negates Smooth Descent). Medium armour impedes flight (half speed). Light armour may be worn with no ill effect.
Talons and Beak: All avians can make a natural attack with talons or beak for 1d4 + Strength modifier slashing damage.
Languages: You can speak, read, and write Common and your avian tongue. Avian languages are usually pronounced through squawks, chirrups and whistles. Some Avians are also comfortable with the languages of air elementals or giant eagles.
Subrace: Choose a subrace from below.


Aarakocra Traits
Raawwk! Kawkaw! Raaawk!
Size: Medium.
Height: 4’6”+2d6 inches. Weight: 100+height modifier result in pounds.
Ability Score Increase: Your Wisdom score increases by 1.
Keen Eyesight: You have advantage on skill checks that involve sight.
Diving Attack: When attacking from high above (in a dive), Aarakocra have advantage on the attack roll.
Aerial Weapon Proficiency: Aarakocra have proficiency with javelins and lances.

Tengu Traits
Tengu are birdmen that live atop mountains. They are notorious tricksters, renowned martial artists and powerful magic-users. Tengu tend to be solitary and mysterious due to their exceptionally long lives.
Size: Medium.
Height: 4’8”+2d8 inches. Weight: 100+1d4x height modifier result in pounds.
Ability Score Increase: Your Intelligence or Wisdom score increases by 1.
Shapeshift: All Tengu can assume the form of a human once per day per level. This form is always the same and has none of the benefits of the avian form. The Tengu can maintain this form for a number of hours equal to his Constitution score and changing from one form to the other requires 1 action.
Ventriloquism: Tengu can cast Minor Illusion at willTengu are limited to auditory illusions only. (Thanks for pointing this spell out, Kasper).
Open Possession: At 3rd level, all Tengu can take possession of a willing host. You become smokelike and enter the body of the host, gaining access to the language and knowledge of the host temporarily. The host can force the Tengu out of its body at any time by reasserting its persona. There is nothing the Tengu can do to remain in possession of the host.
Dark Sword Miniatures (Painted by Jessica Rich)


Lunekin Traits
Small and rotund, lunekin (also known as owlmen) are nocturnal hunters and spiritualists (kind of like this, only more humanoid). They pray to the moon goddess for protection.
Size: Small.
Height: 2’7”+3d4 inches. Weight: 35 + height modifier result in pounds.
Ability Score Increase: Your Wisdom score increases by 2.
Darkvision: Your nighttime predations are made easier with powerful night-vision. You can see in dim light up to 120 feet of you as if it were bright light. You can’t discern colour in darkness, only shades of grey.
Moon Dance: When under moonlight, Lunekin can dance/pray to the moon goddess for aid (as a bonus action). This aid can come in one of three forms: a surge of vitality, healing oneself for 1d6+wisdom modifier; a gleam of inspiration, granting a +2 bonus to one skill check; the predatory insight, granting advantage and +2 to hit and damage on a single attack. This ability can only be used once per night. Moon Dance can be used one additional time per night at levels 6, 12 and 18. During a full moon, effects are doubled. Under the new moon, effects are halved.

Kenku Traits
Kenku have strong group dynamics and work best with others. Unlike other avians, kenku do not have the Flight ability. Kenku also do not have the Unfortunately, Armour trait (heavy armour will still negate Smooth Descent).
Size: Medium.
Height: 4’6”+2d6 inches. Weight: 100+1d4x height modifier result in pounds.
Ability Score Increase: Your Charisma score increases by 2.
Flock Effect: Kenku work well with others. When working together on a skill check, Kenku provide an additional +2 to the roll. In combat, Kenku gain +1 to hit and damage when flanking with their allies (the flanking ally also receives a +1 to hit OR damage.
Mimicry: Kenku have a natural skill for mimicking voices and sounds. You have advantage on deception checks to mimic a sound or voice you have heard.

2013年6月8日土曜日

Tengu!

Tengu are fascinating creatures from Chinese and Japanese mythology. Originally regarded as malicious spirits or demons, the Tengu were man-eating anthropomorphic canines, like devilish foxes.
The Tengu eventually changed physically to an anthropomorphic bird, theoretically connected with early Indian images of Garuda. Later in the folklore of Japan, they became protective spirits of the forests and mountains that they called their homes.* Even today, the Tengu mask is a common sight at festivals in Japan.
Dancing Tengu Form
The Tengu class that follows draws a little inspiration from a lot of different sources; Rifts Japan and Oriental Adventures first among them. Tengu are birdmen that live atop mountains. They are notorious tricksters, renowned martial artists and powerful magic-users. Tengu often trade and socialize with the yamabushi (mountain priests) near their homes in the mountains. 
There are also a few Tengu-related magic items listed below.


Tengu
Prerequisite: Int 9.
Prime Requisites: Dex, Int; Dex 13, Int 13 +5%xp; Dex 16, Int 16 +10%xp.
Weapons: any, but prefer unarmed combat.
Armour: none, restricts movement.
Spells: as magic-user (or elf).

Hit Dice: 2d4, +1d4/level.
Saves: as elf.
Attack: as fighter.


Level
XP
AC
Martial Arts
Damage Die
Spells
Level I


II


III


IV


V
1
0
6
d6
1




2
4001~
5
d6
2




3
8001~
4
d6+1
2
1



4
16001~
3
d6+1
2
2



5
32001~
2
d8
2
2
1


6
64001~
1
d8/d8
2
2
2


7
128001~
0
d8+1/d8+1
3
2
2
1

8
200001~
-1
2d4/2d4
3
3
2
2

9
400001~
-2
2d4+1/2d4+1
3
3
3
2
1
10
600001~
-3
2d4+1/2d4+1
3
3
3
3
2

Look at this BADASS! 
The natural form of the Tengu is a birdman. In this form, the Tengu can Fly 90’ per round and can fly without needing rest for a number of turns equal to his level + Constitution modifier.
At 1st level, the Tengu can shapechange into a human once per day per level. This is the human form of the Tengu and can not change (he always looks the same). The Tengu can maintain this form for a number of hours equal to his Constitution score.
At 2nd level, the Tengu can cast Ventriloquism once per day.
At 3rd level, the Tengu can take possession of a willing host. The Tengu becomes smokelike and enters the body of the host, gaining access to the language and knowledge of the host temporarily. The host can force the Tengu out of its body at any time by reasserting his persona.

At 9th level, the Tengu can build a monastic mountain shrine and attract mortal followers and students to study his martial arts or learn his magics. The shrine will provide protection to animals and spirits of the mountain. The Tengu will make great demands of his students and will often be difficult, stubborn and refuse to teach the students outright. Students must be vigilant, determined and unwavering in their desire to study under the Tengu. Wu-jen, monks, warriors, priests and young tengu will come to study under the Tengu and serve the shrine for a period of time (between 108 days and 11 years).

Labyrinth Lord Advanced Racial Option:
Tengu: +1 INT, -1 CHA
Favoured Classes: Monk, Wu Jen (Wizard)
Racial Benefits: as above, except level 9 followers. Followers are gained as per class; 20% of their followers are Tengu.

Magic Items:
Y'know what they say
about long noses...
The Tengu Mask
- a magic mask that bestows upon the wearer a sense of euphoria and a talent for (drunken) dancing and tumbling. The difficulty for all athletic/acrobatic checks is reduced by 5. The mask draws out the joyful nature in all creatures and social rolls to entertain can be rolled twice and the preferred result can be chosen. The mask also grants an incidental +1 to saving throws versus gaze attacks.
Tengu Cloak
- a cloak of woven straw that grants invisibility.
Ha-Uchiwa (The Leaf Fan)
- a martial fan bound with feathers and shaped like a broad leaf. When wielded in the off-hand, the Ha-Uchiwa grants a shield bonus to AC (+1). It can also cast Gust of Wind (3/day as a 5th level MU).
Tengu Gourd
- an enchanted gourd with a leather stopper. It is an ever-full decanter of rice wine producing up to 3 cups a day. The first drink from the gourd will heal 1d6 hp. The second will grant a +1 to AC. The third will grant a +1 to damage. Each drink from the gourd also reduces Wisdom and Intelligence by 1, 2 and 3 points respectively until the drinker can rest at least 4 hours. The following day, the drinker has such a severe hangover that they suffer -1 per drink taken on all rolls and can not drink again from the Tengu Gourd that day.

*Wikipedia, yo: http://en.wikipedia.org/wiki/Tengu
Images at DeviantArt:
http://jisuk.deviantart.com/art/Tengu-178387379
http://wen-m.deviantart.com/art/Anima-Tengu-173925560
http://shinkoushoku.deviantart.com/art/Tengu-Mask-I-168911237