ラベル Races の投稿を表示しています。 すべての投稿を表示
ラベル Races の投稿を表示しています。 すべての投稿を表示

2015年1月27日火曜日

The Rarest Hengeyokai (More 5e Subraces)

This is a continuation of the previous post regarding Hengeyokai.

Octopus and Carp by D. Katagiri
Exceptionally Rare Hengeyokai
Even among hengeyokai, rumours spread of strange and unusual breeds. Some from far off lands, others just from new bloodlines. From out of the north, the crows came to harass the peasants of Eisha. From out of the seas, the octopus came to haunt the fisherman's wife in her dreams. From across the sea, the fierce warrior of black and white came to lay waste to the dojos and practitioners of the open-handed arts. 

Badger Hengeyokai Traits
Ability Score Increase: Your Strength score increases by 2 and Wisdom score increases by 1.
Animal Trait: As badger.
Hybrid Trait: Underground sense, you can determine your approximate depth and direction underground.

Bat Hengeyokai Traits
Ability Score Increase: Your Intelligence score increases by 2 and Dexterity score increases by 1.
Animal Trait: As bat.
Hybrid Trait: Echolocation, as bat. Blindsight up to 60ft.


Bear/Panda Hengeyokai Traits
Ability Score Increase: Your Strength score increases by 2 and Constitution score increases by 1.
Animal Trait: As black bear.
Hybrid Trait: Keen Smell. You have advantage on perception checks that rely on smell.

Boar Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 2 and Strength score increases by 1.
Animal Trait: As boar.
Hybrid Trait: Relentless Endurance. As Half-orc.

Falcon/Hawk Hengeyokai Traits
Ability Score Increase: Your Dexterity score increases by 2 and Wisdom score increases by 1.
Animal Trait: As hawk.
Hybrid Trait: Keen sight. You have advantage on perception checks that rely on sight.

Snake Hengeyokai Traits
Ability Score Increase: Your Intelligence score increases by 2 and Dexterity score increases by 1.
Animal Trait: As poisonous snake or constrictor snake.
Hybrid Trait: Advantage on rolls to escape a grapple. OR Advantage on rolls to maintain a grapple.

Deer/Elk Hengeyokai Traits
Ability Score Increase: Your Strength score increases by 2 and Charisma score increases by 1.
Animal Trait: As deer/elk.
Hybrid Trait: Long Stride. +10 to speed.

Frog Hengeyokai Traits
Ability Score Increase: Your Dexterity score increases by 2 and Constitution score increases by 1.
Animal Trait: As frog.
Hybrid Trait: Jumping distance increases by 10 feet long and 5 feet high, with or without a running start.

Goat Hengeyokai Traits
Ability Score Increase: Your Wisdom score increases by 2 and Strength score increases by 1.
Animal Trait: As goat.
Hybrid Trait: Sure-footed. You have advantage on saving throws that would knock you prone.

Lizard Hengeyokai Traits
Ability Score Increase: Your Dexterity score increases by 2 and Intelligence score increases by 1.
Animal Trait: As lizard.
Hybrid Trait: You have advantage on checks to climb.

Octopus Hengeyokai Traits
Ability Score Increase: Your Intelligence score increases by 2 and Constitution score increases by 1.
Animal Trait: As octopus.
Hybrid Trait: Underwater breathing.

Owl Hengeyokai Traits
Ability Score Increase: Your Wisdom score increases by 2 and Intelligence score increases by 1.
Animal Trait: As owl.
Hybrid Trait: Keen Hearing. You gain advantage on perception checks that rely on hearing.

Crow Hengeyokai Traits
Ability Score Increase: Your Intelligence score increases by 2 and Constitution score increases by 1.
Animal Trait: As raven.
Hybrid Trait: Mimicry.

Scorpion Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 2 and Strength score increases by 1.
Animal Trait: As scorpion.
Hybrid Trait: Stinging tail (1d4 piercing damage, poison as scorpion).

Spider Hengeyokai Traits
Ability Score Increase: Your Dexterity score increases by 2 and Intelligence score increases by 1.
Animal Trait: As spider.
Hybrid Trait: Spider climb. You gain advantage on all checks to climb. You can ignore movement restrictions caused by non-magic webs.

Horse Hengeyokai Traits
Ability Score Increase: Your Strength score increases by 2 and Constitution score increases by 1.
Animal Trait: As riding horse.
Hybrid Trait: Long Stride. Speed +10.

Mushi (Giant Beetle) Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 2 and Charisma score increases by 1.
Animal Trait: As giant fire beetle (with or without Illumination, player choice).
Hybrid Trait: Natural Armour Class of 13 plus Dexterity.

2015年1月17日土曜日

5e Race V: The Hengeyokai

The Hengeyokai
Using only their prodigious testicles, these
Tanuki have disguised themselves as the Seven Gods of Luck.
The one in the middle does a very convincing Fukurokuju.

Hengeyokai are a race of shapeshifters that share the nature of man and animal. Hengeyokai have much in common with humans: language, names, culture. However, they have no clans of their own and they can be just as wild as their animal half. Hengeyokai are usually fiercely protective of their true nature and only reveal themselves to their closest allies.


Though Hengeyokai may pursue any profession, they generally favour the rogue, fighter and sorcerer classes.

Hengeyokai Traits
Ability Score Increase: Your ability scores increase based on your animal type.
Age: As humans.
Alignment: Hengeyokai are rarely lawful and usually follow alignments close to their type.
Size: Medium, but Hengeyokai vary in shape and size greatly.
Hybrid form: 3’6” + 6d8 inches, 80 + 1d6 x height mod pounds.
Animal form: average for animal type.
Human form: as humans (p 33 Basic Rules)
Speed: 30
Shapeshifting: Hengeyokai can assume three forms: human, animal or hybrid form. You can change form a number of times equal to your level plus constitution modifier. Transformation takes one round to complete and the hengeyokai can take no other actions during this time. Armour and equipment do not change form along with you - you must make provisions for that, as needed. When slain, hengeyokai do not change shape.
Various Hengeyokai...
Or just awesome Star Fox Ukiyo-e
by thejedhenry
Animal Form: In animal form, you are virtually undetectable from other normal animals (your animal form is not an illusion and can not be detected by magic that reveals illusions).
The animal form grants Darkvision to 120’ and the power to speak with animals.
The animal form usually confers special movement abilities which are detailed in the sub-race section (otherwise, use applicable animal statistics in DMG).
The animal form has several drawbacks: you can not cast spells, wear armour, wield weapons or use equipment. Though you understand any language you know, you can only speak the language of animals.
Edit: (Hit point reduction removed.)
Human Form: As the animal is undetectable from other animals, so is the human form from other humans. However, you bear some distinguishing characteristic of your animal form. In human form, you can cast spells, wear armour, wield weapons or use equipment. You can understand the language of animals, but you can not speak it. You do not gain the benefit of the animal form movement abilities as a human. You have full hit points in your human form.
Hybrid Form: In the hybrid form, you look like a bipedal version of your animal form. You have all of the benefits of both animal and human forms (except the special animal form movement abilities). The hybrid form is clearly not human or animal, so the hengeyokai will be identified for what it is (occasionally, in certain cultures, hybrid hengeyokai are mistaken for lycanthropes).
Languages: You can speak, read, and write Common and know the language of animals.
Subrace: Choose an animal form subrace.


Carp Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 1 and Wisdom scores increase by 2.
Animal Trait: As quipper (no blood frenzy).
Hybrid Trait: Underwater breathing. You gain advantage on athletics checks to swim.
Cat Hengeyokai Traits
Ability Score Increase: Your Intelligence score increases by 1 and Dexterity score increases by 2.
Animal Trait: As cat.
Hybrid Trait: You gain advantage on acrobatics checks and athletics rolls to jump.
Crab Hengeyokai Traits
Ability Score Increase: Your Strength score increases by 2 and Wisdom score increases by 1.
Animal Trait: As crab.
Hybrid Trait: Underwater breathing. You have a natural AC of 13 plus Dexterity modifier. However, you find it difficult to wear other armour over your shell plates.
Crane Hengeyokai Traits
Ability Score Increase: Your Wisdom score increases by 2 and your Charisma score increases by 1.
Animal Trait: As vulture (no pack tactics).
Hybrid Trait: Lucky charm, one ally can reroll a failed attack or saving throw. This ability refreshes after a short/long rest.
Dog Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 2 and your Charisma  score increases by 1.
Animal Trait: As mastiff.
Hybrid Trait: You gain advantage on perception checks for sniffing and smelling things out.
Drake Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 1 and Charisma score increases by 2.
Animal Trait: As raven with no mimicry, with swim speed of 30 feet and hold breath up to 30 minutes.
Hybrid Trait: You gain advantage on athletics checks to swim and constitution checks to hold your breath.
Hare Hengeyokai Traits
Ability Score Increase: Your Wisdom score increases by 2 and Dexterity score increases by 1.
Animal Trait: As cat (with Keen Hearing, bite for claws, no climb and +10 to speed).
Hybrid Trait: Advantage on athletics checks to jump, +5 to speed.
Kitsune (Fox) Hengeyokai Traits
Ability Score Increase: Your Intelligence score increases by 2 and Dexterity score increases by 1.
Animal Trait: As cat (with Keen Hearing, bite for claws).
Hybrid Trait: You gain advantage on deception checks to disguise yourself.
Monkey Hengeyokai Traits
Ability Score Increase: Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Animal Trait: As baboon. Unlike other animals, monkeys can still use some smaller/lighter equipment (but not armour or weapons) at the discretion of the DM.
Hybrid Trait: Advantage on athletics checks to climb, and no reduction in movement speed when climbing.
Rat Hengeyokai Traits
Ability Score Increase: Your Constitution score increases by 2 and your Intelligence score increases by 1.
Animal Trait: As rat.
Hybrid Trait: You have advantage on saving throws versus poison.
Sparrow Hengeyokai Traits
Ability Score Increase: Your Charisma score increases by 2 and your Dexterity score increases by 1.
Animal Trait: As owl (no Keen Hearing).
Hybrid Trait: Your singing voice is exceptional. You have advantage on performance checks to sing.
Tanuki (Racoon Dog) Hengeyokai Traits
Ability Score Increase: Your Strength score increases by 2 and your Charisma score increases by 1.
Animal Trait: As badger (no Burrowing movement).
Hybrid Trait: You have advantage on rolls to make others look foolish. Outlandish deceptions and practical jokes are your forte.

2014年8月7日木曜日

5e Race IV: The Avians

The Avians
Avians are bird-like humanoids: Tengu, Aarakocra, Lunekin and Kenku. Bwaaak!


Avian Traits
All avians share some common traits.
Ability Score Increase: Your Dexterity score increases by 2.
Age: Short to exceptionally long.
Alignment: Avians tend toward Neutral.
Size: Small to Medium
Speed: Small 25, Medium 30
Flight: You have a fly speed of 60.
Smooth Descent: You can reduce falling damage with a Dexterity saving throw for half damage or none.
Unfortunately, Armour: Armour crafted for avians costs double. Flight in heavy armour is impossible (it also negates Smooth Descent). Medium armour impedes flight (half speed). Light armour may be worn with no ill effect.
Talons and Beak: All avians can make a natural attack with talons or beak for 1d4 + Strength modifier slashing damage.
Languages: You can speak, read, and write Common and your avian tongue. Avian languages are usually pronounced through squawks, chirrups and whistles. Some Avians are also comfortable with the languages of air elementals or giant eagles.
Subrace: Choose a subrace from below.


Aarakocra Traits
Raawwk! Kawkaw! Raaawk!
Size: Medium.
Height: 4’6”+2d6 inches. Weight: 100+height modifier result in pounds.
Ability Score Increase: Your Wisdom score increases by 1.
Keen Eyesight: You have advantage on skill checks that involve sight.
Diving Attack: When attacking from high above (in a dive), Aarakocra have advantage on the attack roll.
Aerial Weapon Proficiency: Aarakocra have proficiency with javelins and lances.

Tengu Traits
Tengu are birdmen that live atop mountains. They are notorious tricksters, renowned martial artists and powerful magic-users. Tengu tend to be solitary and mysterious due to their exceptionally long lives.
Size: Medium.
Height: 4’8”+2d8 inches. Weight: 100+1d4x height modifier result in pounds.
Ability Score Increase: Your Intelligence or Wisdom score increases by 1.
Shapeshift: All Tengu can assume the form of a human once per day per level. This form is always the same and has none of the benefits of the avian form. The Tengu can maintain this form for a number of hours equal to his Constitution score and changing from one form to the other requires 1 action.
Ventriloquism: Tengu can cast Minor Illusion at willTengu are limited to auditory illusions only. (Thanks for pointing this spell out, Kasper).
Open Possession: At 3rd level, all Tengu can take possession of a willing host. You become smokelike and enter the body of the host, gaining access to the language and knowledge of the host temporarily. The host can force the Tengu out of its body at any time by reasserting its persona. There is nothing the Tengu can do to remain in possession of the host.
Dark Sword Miniatures (Painted by Jessica Rich)


Lunekin Traits
Small and rotund, lunekin (also known as owlmen) are nocturnal hunters and spiritualists (kind of like this, only more humanoid). They pray to the moon goddess for protection.
Size: Small.
Height: 2’7”+3d4 inches. Weight: 35 + height modifier result in pounds.
Ability Score Increase: Your Wisdom score increases by 2.
Darkvision: Your nighttime predations are made easier with powerful night-vision. You can see in dim light up to 120 feet of you as if it were bright light. You can’t discern colour in darkness, only shades of grey.
Moon Dance: When under moonlight, Lunekin can dance/pray to the moon goddess for aid (as a bonus action). This aid can come in one of three forms: a surge of vitality, healing oneself for 1d6+wisdom modifier; a gleam of inspiration, granting a +2 bonus to one skill check; the predatory insight, granting advantage and +2 to hit and damage on a single attack. This ability can only be used once per night. Moon Dance can be used one additional time per night at levels 6, 12 and 18. During a full moon, effects are doubled. Under the new moon, effects are halved.

Kenku Traits
Kenku have strong group dynamics and work best with others. Unlike other avians, kenku do not have the Flight ability. Kenku also do not have the Unfortunately, Armour trait (heavy armour will still negate Smooth Descent).
Size: Medium.
Height: 4’6”+2d6 inches. Weight: 100+1d4x height modifier result in pounds.
Ability Score Increase: Your Charisma score increases by 2.
Flock Effect: Kenku work well with others. When working together on a skill check, Kenku provide an additional +2 to the roll. In combat, Kenku gain +1 to hit and damage when flanking with their allies (the flanking ally also receives a +1 to hit OR damage.
Mimicry: Kenku have a natural skill for mimicking voices and sounds. You have advantage on deception checks to mimic a sound or voice you have heard.